
Alternate scaling on many weapons and skills makes it possible to build high damage loadouts around a single stat, but doing so requires enough resilience to deal with becoming a glass cannon and dying more often. Each point invested in a stat gives a 15% damage increase, but HP increases gradually reduce to zero. Block and parry damage from shields scales with Survival, which also grants more hit points than Brutality or Tactics. Gear for melee combat mainly scales with Brutality, while Tactics governs damage from most ranged combat gear such as bows, crossbows, spells, turrets and traps. On each playthrough the player collects stat scrolls and assigns points to Brutality, Tactics or Endurance to increase their hit points and damage output. In contrast someone who struggles with platforming through spiky areas will benefit from the Tough Nut mutation which reduces trap damage by 80%.

For example, someone with great timing in close combat might want to obtain the Punishment Shield which deals critical damage on parries. They can also be game changers that either build on a player’s strengths or compensate for their weaknesses. Acquiring new items vastly increases replay value by making many loadout combinations available, and many of them are great fun to use. The starting selection of gear and mutations is varied enough to suit a range of playstyles, but it is well worth collecting new blueprints and experimenting with different loadouts. After boss fights players can also visit the Legendary Forge to permanently improve the quality of gear in their game. Between levels players can heal and replenish their health flask, spend gold to improve and re-roll affixes on their current gear, equip mutations and visit the Collector to turn in new blueprints and spend cells on persistent upgrades. This transforms the game into a multilinear adventure with twice as many biomes to explore. Thorough exploration players will eventually lead to runes which permanently grant the abilities required to enter every area.

#Legendary blueprints dead cells series#
Initially a single path to the final boss is available, going through a series of procedurally generated biomes and boss rooms with many inaccessible areas along the way.
